Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Toilet Attack Simulator

Toilet Attack Simulator

A Roblox experience owned by Bathroom Hero.

SimulatorENsimulatorcombatidle

Toilet Attack Simulator is a simulator experience created on 2024-01-11. It has recorded 5,424,872 lifetime visits and 4,401 favorites. The game holds an 89% like percentage. Currently, zero users are playing. The description outlines gameplay mechanics including strength training, enemy defeat, and world exploration.

Description (written by the developer; not a statement by this register)

🌟 Welcome to Toilet Attack Simulator! How to play: 🏋️ Train To Gain Strength 🚽 Defeat Toilet Enemies 🏆 Collect Wins & Heroes 🌎 Explore New Worlds 👹 Defeat The World Boss 🔥 PREMIUM PLAYERS GET +20% STRENGTH 🎁 Codes: RELEASE, NEW 📅 Update every week, thank you for playing!

Last updated by the developer 29 Jun 2024, 06:53 UTC.

0
playing (measured 10 Aug 2026, 17:51 UTC)
5,424,872
lifetime visits
89%
liked (2,822 👍 / 355 👎)
4,396
favourites (0.8 per 1k visits)
11 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Instant Void Crafting
1,799 R$
Ultra Luck
699 R$
+3 Hero Equip
449 R$
Double Swing Speed
399 R$
Triple Summon
299 R$
Easy Craft
299 R$
Double Wins
298 R$
Double Diamond
298 R$
VIP
269 R$
Double Damage
248 R$
Fast Summon
129 R$
Super Luck
98 R$
Auto Rebirth
89 R$
+200 Inventory
79 R$
Super Magnet
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome2,599,956 · 0.00% win
Boss · progression205,705 · 0.00% win
World 2 · progression99,729 · 0.00% win
Battle · other10,290 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8914 August 2026 — 89 % liked23 October 2026 — 89 % liked14 August 202623 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 01:0589no change
14 Aug 2026, 00:5389first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.