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💵 NEED MORE MONEY 💵

💵 NEED MORE MONEY 💵

A Roblox experience owned by Kalako Studios.

RoleplayENGTA 6Sibling InteractionTask-Based

NEED MORE MONEY is a roleplay experience created on January 11, 2024. The game has recorded 19,776,323 lifetime visits and 39,309 favorites. Currently, 37 users are playing. The title holds an 83% like percentage. The description notes that additional endings and objectives are planned for future updates.

Description (written by the developer; not a statement by this register)

[[NOTE: GAME ISN'T DONE, MORE ENDINGS & OBJECTIVES ARE COMING!!]] It's a happy morning since GTA 6 has finally released! You really want to buy it, but you're too young! Ugh.. But you have a fantastic idea. Try convincing your strict brother to buy the game for you! There's a problem though. Your brother is very greedy, and doesn't buy it unless he gets loads of money. Struggle past multiple tasks to get MORE MONEY! All credit goes to MaxXD_22 for making "NEED MORE HEAT" for inspiring both this game and "NEED MORE COLD". Like previous said, this game wouldn't exist without the creation of his game so play his game if you haven't already. Play my other game: "NEED MORE COLD", in my group. Tags: Endings, Need More, Money, Strict

Last updated by the developer 9 Nov 2025, 17:40 UTC.

37
playing (measured 10 Aug 2026, 15:02 UTC)
19,776,323
lifetime visits
83%
liked (8,301 👍 / 1,666 👎)
39,491
favourites (2.0 per 1k visits)
11 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:0246first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Help Pass
150 R$
2X MONEY
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Good Ending.. (maybe?) · progression3,471,231 · 72.8% win
Bad Ending · progression800,692 · 18.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8313 August 2026 — 83 % liked23 August 2026 — 83 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 16:4883no change
13 Aug 2026, 16:3883first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.