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ZITD Testing

ZITD Testing

A Roblox experience owned by Zombie Invasion Studios.

Tower defenseENzombietower defensestrategy

Description (written by the developer; not a statement by this register)

Your world is on it's knees, burnt in despair, conquered by forces you could not comprehend, destined to be extinct. Yet, you will not let that happen, you are special, you are able to save this world, you will prevail where others have failed. But time is running out. Good luck. A strategic game about zombies. You can totally play this game without following the story or the path presented by the game, but our recommendation as that you get involved into it by following the modes in order. Recommended to play with friends. Sound is not necessary, but recommended. Join the group to get a special in-game tag. Inspired by Paradoxum Games’ TDS, Ninja Kiwi’s Bloons TD6, Urbanshade’s Pressure, HDC’s Tower Blitz and Slime Slayer’s Tower Adventure

Last updated by the developer 10 Aug 2026, 15:18 UTC.

0
playing (measured 10 Aug 2026, 20:03 UTC)
6,900
lifetime visits
95%
liked (36 👍 / 2 👎)
25
favourites (3.6 per 1k visits)
11 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:031first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Defeat the King · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9517 August 2026 — 95 % liked16 September 2026 — 95 % liked17 August 202616 September 2026
2 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Sept 2026, 16:4895no change
17 Aug 2026, 16:3295first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.