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Gorilla Simulator 2

Gorilla Simulator 2

A Roblox experience owned by Flamin' Studios™.

Gorilla Simulator 2 is a Roblox experience created on 2018-02-01. It currently has 1 player and 15,813,983 lifetime visits. The game holds 132,867 favorites and a 76% like percentage. No genre is listed.

Last updated by the developer 14 Jul 2018, 16:14 UTC.

1
playing (measured 10 Aug 2026, 14:08 UTC)
15,813,983
lifetime visits
76%
liked (26,591 👍 / 8,413 👎)
132,870
favourites (8.4 per 1k visits)
1 February 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

King Kong Power
395 R$
Banana Boomerang
150 R$
Bamboo Stick
65 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Tiny Gorilla · other6,060,855 · 94.1% win
100 Ferocity · progression1,365,133 · 0.00% win
250 Ferocity · other555,731 · 0.00% win
500 Ferocity · progression171,507 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7613 August 2026 — 76 % liked23 August 2026 — 76 % liked2 September 2026 — 76 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:0076no change
23 Aug 2026, 17:3576no change
13 Aug 2026, 17:3476first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.