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3 player obby

3 player obby

A Roblox experience owned by ShadowRaven Studios.

ObbyENco-opobstacle coursetroll mechanics

3 player obby is a Roblox obstacle-course (obby) experience created in 2024. Players climb, jump, and navigate a course of obstacles toward the end. It has logged 6,803,000 lifetime visits and 38,292 favorites to date. It holds an 82% like rate, with 26 players active at last count. It is listed in the obstacle-course (obby) category on the index.

Description (written by the developer; not a statement by this register)

Welcome to 3 Player Obby! Team up with two friends or meet new people and take on 15 challenging stages designed for three players! Work together, solve obstacles, and enjoy the most fun 3 player obby. Want to spice things up? Buy one of our troll gamepasses to prank your friends or other players! 🤪 This is the hardest 3 player obby on roblox. Think you can beat it? We hope that you have an amazing time playing, good luck and have fun! 😄

Last updated by the developer 3 Jul 2026, 20:25 UTC.

26
playing (measured 11 Aug 2026, 00:36 UTC)
6,803,000
lifetime visits
81%
liked (5,454 👍 / 1,244 👎)
38,677
favourites (5.7 per 1k visits)
11 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:3627first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Slap hand
25 R$
Double jump
25 R$
Shift to run
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome5,154,514 · 100.0% win
First Rebirth · progression5,948 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

818281.513 August 2026 — 82 % liked23 August 2026 — 81 % liked2 September 2026 — 82 % liked12 September 2026 — 82 % liked22 September 2026 — 82 % liked2 October 2026 — 82 % liked12 October 2026 — 81 % liked22 October 2026 — 81 % liked13 August 202622 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 23:1881no change
12 Oct 2026, 23:1781-1
2 Oct 2026, 23:1682no change
22 Sept 2026, 23:1582no change
12 Sept 2026, 23:0882no change
2 Sept 2026, 23:0882+1
23 Aug 2026, 23:0681-1
13 Aug 2026, 23:0682first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.