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Cashflow

Cashflow

A Roblox experience owned by Waveshine's Games.

TycoonENtycoonbase-buildingpvp-stealing

Cashflow is a tycoon experience created on January 12, 2024. It has recorded 4,988,636 lifetime visits and currently has 23 players online. The game holds 39,041 favorites and maintains a 76% like percentage. Players place generators to earn cash, build bases, and compete on leaderboards.

Description (written by the developer; not a statement by this register)

💸 Welcome to Cashflow! 💸 ⚡ Place generators, earn cash, and build your empire. 📈 Buy better generators for more money. 🧱 Build and defend epic bases with your friends. 🔨 Steal generators from rivals to dominate. 🏆 Rebirth and compete on the global leaderboards. 👍 Use code "8KLikes" for free Cash! Next code at 9K Likes. ⚠️ Watch out! ⚠️ Anybody can steal your generators. 😔 Private Servers generate money 5x slower. 💜 Thank you for playing!

Last updated by the developer 23 Jun 2026, 02:15 UTC.

23
playing (measured 10 Aug 2026, 16:35 UTC)
4,988,636
lifetime visits
76%
liked (8,589 👍 / 2,660 👎)
38,989
favourites (7.8 per 1k visits)
12 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:3511first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
499 R$
Stonks
399 R$
Investor
349 R$
Custom Level Color
299 R$
Custom Team Name
299 R$
Radio
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,124,622 · 17.1% win
First Steps · welcome980,004 · 16.1% win
Played for 5 minutes! · other567,376 · 10.9% win
Played for 10 minutes! · other448,963 · 10.0% win
Millionaire! · other367,398 · 10.4% win
Played for 30 minutes! · other248,190 · 6.2% win
Rebirthed Once! · progression217,817 · 4.7% win
Played for 1 hour! · other147,307 · 3.8% win
Rebirthed 3 Times! · progression138,048 · 3.8% win
Billionaire! · other115,475 · 8.1% win
Rebirthed 5 Times! · progression103,068 · 2.8% win
Rebirthed 10 Times! · progression57,242 · 2.4% win
Lucky! · other48,810 · 1.4% win
Rebirthed 15 Times! · progression29,764 · 2.8% win
Trillionaire · progression25,445 · 3.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7614 August 2026 — 76 % liked24 August 2026 — 76 % liked3 September 2026 — 76 % liked13 September 2026 — 76 % liked23 September 2026 — 76 % liked3 October 2026 — 76 % liked13 October 2026 — 76 % liked23 October 2026 — 76 % liked2 November 2026 — 76 % liked14 August 20262 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 01:5176no change
23 Oct 2026, 01:5076no change
13 Oct 2026, 01:4976no change
3 Oct 2026, 01:4876no change
23 Sept 2026, 01:4776no change
13 Sept 2026, 01:4776no change
3 Sept 2026, 01:3676no change
24 Aug 2026, 01:3576no change
14 Aug 2026, 01:3576first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.