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Car crash. [REVAMP BETA]

Car crash. [REVAMP BETA]

A Roblox experience owned by Zombie gaemz.

RacingENvehicle combatdestruction physicspvp racing

Description (written by the developer; not a statement by this register)

Welcome to Car crash.! A car pvp game with multiple cars, multiple maps, and special abilities to destroy other peoples car! Crash with your friends, and other people with multiple different cars and race people if you want! From trucks to cars, to explosive vehicles! you can choose any car you wish to drive! until you crash.. Do anything you want unless it is against the TOS! Make sure to stay tuned for future updates! From small things to new cars! We are currently remaking the game, The destruction system is not finished yet, but if we finish the destruction system then we can roll out updates! (Jabloxzz was here lol)

Last updated by the developer 16 Aug 2026, 01:37 UTC.

0
playing (measured 16 Aug 2026, 08:15 UTC)
20,196
lifetime visits
66%
liked (29 👍 / 15 👎)
88
favourites (4.4 per 1k visits)
12 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 08:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Early Access
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Wait hold up, I spilled my drink... · other1,025 · 0.00% win
Not so secret area · secret75 · 0.00% win
Prop Hunt · other20 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

666766.516 August 2026 — 67 % liked15 September 2026 — 66 % liked16 August 202615 September 2026
2 measurements spanning 30 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Sept 2026, 09:1766-1
16 Aug 2026, 09:0267first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.