Push a Car!
A Roblox experience owned by Keep Smiling Studio.
SimulatorENsimulatorrebirth mechanicpet collection
Push a Car! is a simulator game created on 2024-01-12. It has recorded 13,303,890 lifetime visits and 951,184 favorites. The experience maintains a 97% like percentage. Currently, zero users are playing. The genre is classified as a simulator.
Description (written by the developer; not a statement by this register)
❤ Welcome to Push a Car! 📅 UPDATE EVERY WEEKEND! ✅ Push the car to the end and unlock the next world! 🔥 Rebirth to become more powerful! 🥚 Hatch eggs and discover new pets! 🌎 Explore new worlds and face new challenges! Push a car is a simulator-style game with a series of unique worlds, each representing an important stage of life. Every move is a test of the player's abilities and an exploration of the meaning of life. Let us experience the richness of life together! --Randy❤ Experiencing lag? Create your FREE VIP SERVER now! Can't claim group rewards? Use code: Group! ⚠️Note: This can cause problems if your avatar is too small! 🚀 Codes: Fire, Update, Grind, Randy, Ghost, ChronoCity, Asgard, SuperRebirth, WNHF, Glory, Halloween, BB Join the DC group and get exclusive codes!!! Tags: workout, muscles, relics, simulation, adventure, pets, modern society
Last updated by the developer 7 Aug 2026, 10:36 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:31 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 18:38 | 97 | no change |
| 23 Aug 2026, 18:34 | 97 | no change |
| 13 Aug 2026, 18:33 | 97 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.