[⏳] The Baseplate Project
A Roblox experience owned by Migelz INC..
ObbyENtower obbyparkourchallenge
[⏳] The Baseplate Project is an obby experience created on 2024-01-12. It currently has 43 players and 1,193,119 lifetime visits. The game holds 4,403 favorites and a 75% like percentage. The description notes the presence of 822 towers within the baseplate environment.
Description (written by the developer; not a statement by this register)
WARNING: THIS GAME IS NOT FIT FOR PEOPLE WITH PHOTOSENSITIVE EPILEPSY. SOME TOWERS MAY CONTAIN EXTREME FLASHING LIGHTS AND LOUD SOUNDS. [The gates to the past have opened... Experience a W.I.P. Baseplate with 33 new towers!] Towers. You've heard of them. But have you ever experienced them — at their rawest form? Face the ULTIMATE Tower Obby experience: The Baseplate Project. Only for the most highly esteemed of tower connoisseurs. YOU WILL FIND: - Baseplates ☑️ - Towers ☑️ - AND (possibly) MORE! ☑️ -> A wide selection of 822 towers awaits you. Play any of them... or don't! The choice is yours. Unexperienced players are advised to first play through towers using 'All-Jumps Mode' or 'Practice Mode'. Play the OG Tower Game here: https://www.roblox.com/games/8562822414 (Thumbnail by @TheBlake123451) (Icon by @Owen_RCat)
Last updated by the developer 11 Aug 2026, 01:46 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 03:53 | 32 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Content maturity (Roblox’s label)
ModerateMinimum age 0
Descriptors: Blood (Light/Unrealistic), Crude Humor (Mild), Fear (Occasional/Mild), Violence (Occasional/Moderate)
As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 12 Nov 2026, 17:02 | 75 | no change |
| 2 Nov 2026, 17:01 | 75 | no change |
| 23 Oct 2026, 17:00 | 75 | no change |
| 13 Oct 2026, 16:53 | 75 | no change |
| 3 Oct 2026, 16:52 | 75 | no change |
| 23 Sept 2026, 16:51 | 75 | no change |
| 13 Sept 2026, 16:21 | 75 | no change |
| 3 Sept 2026, 16:18 | 75 | no change |
| 24 Aug 2026, 14:17 | 75 | no change |
| 14 Aug 2026, 14:16 | 75 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Icon history
Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.