Ultravel
A Roblox experience owned by the bunch of epic people.
AdventureENsurrealistexplorationpuzzle-combat
Description (written by the developer; not a statement by this register)
A surrealist RPG/exploration game based off of Yume Nikki and its fangames, with a bigger emphasis on puzzles and combat and a style based off of 2017-era Roblox games. The game world is split into five layers, each one housing a slew of areas chained to each other by portals. Your goal is to explore them and look for effects as well as items to help you delve into the deepest corners of Ultravel. Currently only one layer is accessible. Be warned, all non-effect items will disappear on death unless you get them blessed with permanence. This game is currently in an early state. Expect to occasionally encounter unfinished areas and features. There's only two guys regularly working on this as of now. Be patient or sign up on the group wall/server below to help us out! Certain assets provided by Decav (@TheButterSkull) and Zerg (@TheCakeIsALie_GLaDOS).
Last updated by the developer 12 May 2026, 19:38 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 16 Aug 2026, 20:15 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.