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Merge! But Impossible

Merge! But Impossible

A Roblox experience owned by Brave Toad Entertainment.

PuzzleENmerge mechanicsball physicsprivate server save

Description (written by the developer; not a statement by this register)

Currently has 50 balls! the most of any Merge game! Private Servers Save Progress! so yeah basically it's merge but its impossible to beat. maybe even if you buy a bunch of balls? if this game gets popular enough we might add different maps to it and more balls because haha funny. current version changelog: the godamnn uhhhhh cosmetic update [additions] - automerge - balls bought and ball count labels - global server time for private servers - messages for when you buy balls [changes] - updated face decals for ball 1-20 - updated ball physics to be less terrible i think [bugfixes] - fixed 3x speed gamepass not giving you 3x speed when you buy it - fixed balls dissapearing when private servers close while spawning the saved balls - removed herobrine

Last updated by the developer 8 Aug 2026, 22:47 UTC.

0
playing (measured 14 Aug 2026, 17:21 UTC)
6,385
lifetime visits
88%
liked (22 👍 / 3 👎)
29
favourites (4.5 per 1k visits)
12 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 17:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

3x Speed
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Ball 10! · collection76 · 0.00% win
Ball 15! · collection13 · 0.00% win
Ball 20! · collection7 · 0.00% win
Ball 50! · collection2 · 0.00% win
Ball 25! · collection0 · 0.00% win
Ball 45! · collection0 · 0.00% win
Ball 35! · collection0 · 0.00% win
Ball 30! · collection0 · 0.00% win
Ball 40! · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.