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Sword Legends⚔️

Sword Legends⚔️

A Roblox experience owned by PFT Productions.

SimulatorENsimulatorsword fightingpet collection

Description (written by the developer; not a statement by this register)

⚔️ Welcome to Sword Legends! ⚔️ 👑 Premium benefits: PREMIUM PLAYERS GET +20% EXP 🔥 Swing to gain Power 🔥 ⚔️ Buy Better Swords to gain an advantage⚔️ ❤️ Upgrade your Stats! ❤️ 🔥 Fight Other Players 🔥 💎 Hatch eggs to get the Best Pets 💎 🌲 Unlock islands!🌲 😇 Rebirth to become Stronger 😇 🔥 And more! 🔥 👑 Creators: 🧡 1_PFT - Founder Collect all weapons and become the strongest in Sword Simulator! 🔔 Follow for game updates! 🔔 🛑 WARNING: Bugs may cause progress loss. Please report any issues. Tags (Ignore) : #simulator #sim #sword #simulators #SwordSimulator

Last updated by the developer 13 Jan 2024, 19:43 UTC.

0
playing (measured 19 Aug 2026, 07:17 UTC)
2,891
lifetime visits
86%
liked (6 👍 / 1 👎)
9
favourites (3.1 per 1k visits)
12 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 07:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Luck
2,500 R$
Super Luck
1,000 R$
Infinite Storage
598 R$
3x Hatch
498 R$
2x Rebirths
498 R$
VIP
249 R$
Luck
249 R$
2x Swings
149 R$
2x Exp
119 R$
AutoHatch
69 R$
2x Speed
49 R$
Teleport
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,790 · 0.00% win
Meet Developer · other43 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.