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Easy Fun Obby! 😄

Easy Fun Obby! 😄

A Roblox experience owned by oMega Studios | Play Pals Studios.

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Easy Fun Obby! 😄 is an obby experience created on 2024-01-12. It has accumulated 11,707,847 lifetime visits and holds 2,420 favorites. Currently, 2 users are playing. The experience features a 67% like percentage. Content includes 120 obstacles and various mutators such as upside-down and color blast lighting modes.

Description (written by the developer; not a statement by this register)

Welcome to Easy Obby! Travel through 120 different obstacles! 🔥Earn 🌈Trails, 🐾Pets, 📛Titles by completing stages! 🔥Mutators Update Upside Down Small Backwards Black and White Lighting Rainbow Lighting Color Blast Lighting Day and Night Lighting

Last updated by the developer 21 Jul 2025, 20:32 UTC.

2
playing (measured 10 Aug 2026, 16:18 UTC)
11,707,847
lifetime visits
68%
liked (461 👍 / 217 👎)
2,558
favourites (0.2 per 1k visits)
12 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:181first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
425 R$
Gravity Coil
85 R$
Speed Coil
85 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Easy Obby! · welcome8,677,583 · 100.0% win
Easy Obby Winners! · progression1,217,879 · 39.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

676867.513 August 2026 — 67 % liked23 August 2026 — 67 % liked2 September 2026 — 68 % liked12 September 2026 — 68 % liked22 September 2026 — 68 % liked2 October 2026 — 68 % liked12 October 2026 — 68 % liked22 October 2026 — 68 % liked13 August 202622 October 2026
8 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 19:3568no change
12 Oct 2026, 19:3268no change
2 Oct 2026, 19:2368no change
22 Sept 2026, 19:2168no change
12 Sept 2026, 19:2068no change
2 Sept 2026, 19:1968+1
23 Aug 2026, 19:1867no change
13 Aug 2026, 19:1767first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.