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Unbounded [PRE-ALPHA]

Unbounded [PRE-ALPHA]

A Roblox experience owned by Dizzy Studiosz.

SurvivalENzombie survivalhorrorpre-alpha

Description (written by the developer; not a statement by this register)

Cursed down by gods for cheating death itself, you are now trapped forever in places that are filled with undead and such as punishment. This game is currently in testing and everything you see is subject to change, keep that in mind! Want to play the old game? sure, here it is! [WARNING, MAY BE REALLY, REALLY AND WHEN I SAY REALLY I MEAN REALLY BUGGY] https://www.roblox.com/games/14569635405/BRICKS-N-ZOMBIES-Pre-Alpha MAIN GAME INSPIRATIONS: ZOMBIE REVENANT, UNDEAD COMING, REASON 2 DIE, GUTS N BLACKPOWDER Credits: Tct123letsgo: Building, SFX, Modeling Wingawooo: Clothes Designer, Building Ladtoony: Scripting, Animating C0MMIX3D: Building, Scripting hidoods213: Building AstroMinux: UI Design Thanks for playing!

Last updated by the developer 12 Jul 2025, 02:40 UTC.

0
playing (measured 12 Aug 2026, 15:07 UTC)
2,722
lifetime visits
98%
liked (53 👍 / 1 👎)
78
favourites (28.7 per 1k visits)
12 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 15:070first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Pre-Alpha Tester · other559 · 0.00% win
You've met a Developer! · other117 · 0.00% win
Take me to the moon. · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9818 August 2026 — 98 % liked7 September 2026 — 98 % liked18 August 20267 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Sept 2026, 13:3298no change
18 Aug 2026, 12:5398first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.