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[CHAPTER 2👹] THE UNESCAPABLE NIGHTMARE

[CHAPTER 2👹] THE UNESCAPABLE NIGHTMARE

A Roblox experience owned by Just Average Studios.

Description (written by the developer; not a statement by this register)

CHAPTER 2 THE ABYSS IS OUT NOW! Try to escape the unescapable nightmare! Join are group and like the game :) Aspects inspired by Lightning_splash’s DOORS & Minitoon’s Piggy Minetube_101: Owner, Scripter, GUI Artist Spider_rex360: Co-Owner, Map designer, Writer Jordtube: Playtester, Editor Doooorknobb: Editor

Last updated by the developer 20 Apr 2026, 22:26 UTC.

0
playing (measured 3 Oct 2026, 15:30 UTC)
869
lifetime visits
83%
liked (10 👍 / 2 👎)
5
favourites (5.8 per 1k visits)
13 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
3 Oct 2026, 15:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sword
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Time to go to sleep · welcome165 · 0.00% win
It Was Definitely Lag · welcome55 · 0.00% win
What the? · progression33 · 0.00% win
Your Cool · other18 · 0.00% win
Why'd I do that? · progression12 · 0.00% win
Wrong Cabin!? · other10 · 0.00% win
SPLASH! · secret10 · 0.00% win
Arrested for Life · progression9 · 0.00% win
Don't Mess with Him · progression7 · 0.00% win
You Woke Up · progression6 · 0.00% win
The Glitch · progression4 · 0.00% win
HAHAHAHHAHAHAHAHAHAHAHAHAHAHHA · progression4 · 0.00% win
Peremanent Nap · progression4 · 0.00% win
Lightning Struck · other4 · 0.00% win
The Sword of Fate · collection4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.