Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Button Simulator: Project Infinity [Lava Fields!]

Button Simulator: Project Infinity [Lava Fields!]

A Roblox experience owned by ~ Starlight Studios! ~.

SimulatorENincrementalclickermultiplier

Description (written by the developer; not a statement by this register)

Hello! If you have any suggestions for future updates or if you found any bugs join the group Disco rd for pings on future updates! [THIS GAME IS A NORMAL BUTTON SIMULATOR GAME UNTILL AFTER DIAMONDS] Button Simulator: Project Infinity is an incremental game where you progressively get more cash. You can reset certain amounts of cash for multipliers to boost your cash gain and other stats in the game. As you progress you unlock new game mechanics such as items and new features that could change the way you play!

Last updated by the developer 28 Jun 2026, 15:04 UTC.

0
playing (measured 14 Aug 2026, 22:08 UTC)
3,741
lifetime visits
60%
liked (25 👍 / 17 👎)
34
favourites (9.1 per 1k visits)
13 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 22:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

UNGODLY DONATION!!!!!
5,000 R$
INSANE DONATION!!!
1,000 R$
Massive Donation!!
500 R$
Big Donation!
250 R$
Donation
100 R$
Small Donation
50 R$
Tiny Donation
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Tester! · other1,910 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.