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TWENTY ONE

TWENTY ONE

A Roblox experience owned by ARCSOFT.

MinigamesENstrategysurvivalbot

Description (written by the developer; not a statement by this register)

You and your opponent stand between a saw. Your goal is to score 21 and defeat your opponent, with every wrong move bringing you closer to death. Your survival depends on both luck and strategy. No one to play with? Create a closed room and start playing with a bot. Soundtrack available, Soundcloud

Last updated by the developer 30 Dec 2025, 04:34 UTC.

0
playing (measured 10 Aug 2026, 16:17 UTC)
34,000
lifetime visits
94%
liked (419 👍 / 26 👎)
876
favourites (25.8 per 1k visits)
13 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:173first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

TIP
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

RULESHAPER · other7,304 · 96.4% win
PERFECT DRAW · other4,497 · 60.7% win
REALITY · other4,014 · 42.9% win
JUDGMENT · other3,865 · 37.5% win
TOO SOON · other1,501 · 32.1% win
HOPELESS · other23 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9416 August 2026 — 94 % liked26 August 2026 — 94 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 03:2294no change
16 Aug 2026, 03:2294first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

twenty-one.fandom.com1 active editors · 1,289 edits
130 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.