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Glitched [ALPHA]

Glitched [ALPHA]

A Roblox experience owned by RedLotusFR.

HorrorENhorrorinspired-by-doorsalpha-build

Description (written by the developer; not a statement by this register)

GAME OFFICIAL REALYSE AND STORY COMMING SOON Inspired by LSPLASH's "Doors", Urbanshade: Hadal Division "Pressure".

Last updated by the developer 12 Jul 2026, 21:44 UTC.

0
playing (measured 12 Aug 2026, 17:34 UTC)
947
lifetime visits
88%
liked (15 👍 / 2 👎)
6
favourites (6.3 per 1k visits)
13 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 17:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Support
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Connection Revenu · other51 · 0.00% win
Welcome · welcome49 · 0.00% win
Corrupted Save · progression36 · 0.00% win
Mauvais choix · other33 · 0.00% win
Il va faire tout noir! · other31 · 0.00% win
*Pop* · other28 · 0.00% win
Je suis la! · other24 · 0.00% win
Sauvegarde Chargé · other23 · 0.00% win
Repoussé les Limite · other19 · 0.00% win
I'm Gonna Be (500 Rooms) · progression0 · 0.00% win
[2024 Edition] Some doors later · progression0 · 0.00% win
Alpha · other0 · 0.00% win
Beta · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.