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[NEW] Free Owner Admin!

[NEW] Free Owner Admin!

A Roblox experience owned by PBA || Patrol & Moderation.

Sandbox & buildingENadmin commandssandboxsocial

Description (written by the developer; not a statement by this register)

👍 NEW ADMIN COMMAND once the game gets 78% LIKE RATING! 💥 Welcome to Free Admin! You have cool Admin Powers which allow you to do awesome Admin Commands like :Fling and :Jail. This game does allow powerful admin commands but the biggest rule is to have fun! 💥 ❓ The Prefix is : 💬 Type :cmds to view all Admin Commands! 🔨 [FREE ADMIN] 💥 allows you to: ⭐ Play with Admin Commands! 🗡️💣🔫 Fight with Hundreds of Free Powerful Gears! 😎💬 Chat and Play with Others! 🌟 VIP Servers are free. You can play alone or invite your friends! And much, much more! ✨ Premium Benefits: Free Lucky Block! Have fun, and thank you for playing! If you enjoyed this game, don't forget to 👍 Like, ⭐ Favorite and 🔔 Follow!

Last updated by the developer 9 Mar 2024, 03:13 UTC.

0
playing (measured 18 Aug 2026, 13:01 UTC)
398
lifetime visits
80%
liked (4 👍 / 1 👎)
4
favourites (10.1 per 1k visits)
13 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 13:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Founder
4,000 R$
Ownership
2,300 R$
Owner
2,200 R$
Ownership
2,200 R$
God Admin
1,000 R$
Temp
1,000 R$
Owner Admin
600 R$
Regular Owner
350 R$
Good Owner
200 R$
Game Security
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Meet the owner0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.