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Horror School

Horror School

A Roblox experience owned by Astra's Army.

HorrorENschoolmysteryexploration

Horror School is a horror experience created on 2024-01-13. It has accumulated 1,541,653 lifetime visits and 2,902 favorites. The game holds an 88% like percentage. Currently, zero users are playing. The description notes a narrative involving a missing teacher and school exploration. Tags include horror, mystery, and spooky themes.

Description (written by the developer; not a statement by this register)

WARNING - This game is Scary, play at your own risk. You go back to your school at night. Rumors have been going around about the disappearance of a teacher. Find out if it is true or not by exploring the school and avoiding the horror. ✅ Join for a Gear: https://www.roblox.com/groups/11636314/Astras-Army - PLEASE THUMBS UP & FAVORITE :) Tags: Horror, Abandoned, Lost, Mystery, Spooky, Terror, Scary, Creepy, Halloween, Killer, Ghost, Hunt

Last updated by the developer 1 Nov 2024, 23:16 UTC.

0
playing (measured 10 Aug 2026, 14:18 UTC)
1,541,653
lifetime visits
88%
liked (4,597 👍 / 607 👎)
2,902
favourites (1.9 per 1k visits)
13 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
100 R$
Teddy Bear
20 R$
Bright Flashlight
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Horror School · other924,706 · 100.0% win
NIGHT 1 · progression207,204 · 0.00% win
NIGHT 2 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8814 August 2026 — 88 % liked24 August 2026 — 88 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 12:0288no change
14 Aug 2026, 12:0188first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.