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Vibe Obby

Vibe Obby

A Roblox experience owned by Playful Penguin Games.

ObbyENaestheticparkourpet rewards

Vibe Obby is an obby experience created on 2024-01-14. It has accumulated 26,135,760 lifetime visits and 3,033,211 favorites. The game holds an 81% like percentage. Currently, zero users are playing. The experience features 70 stages within its genre classification.

Description (written by the developer; not a statement by this register)

✨Dive into the magical world of Vibe Obby! Run, jump, and slide in a world of excitement. Like 👍 and Favorite ⭐ if you love the adventure! 🤑50% Off Gamepasses for a Limited Time! ⭐Stage Count: 70 🏃‍♂️Sprint through aesthetic courses 🤾‍♀️Leap over awesome obstacles ⛷️Zoom down exciting slides 🏆Win big and become the Obby superstar 🚀 Premium Players get Special Footsteps & Free Skip! 🎮 Group Members get a Special Pet! 🔔 Follow for game updates! 👍 Like the game for new stages! 👥 Invite your friends for a boost! 🐧JOIN THE GROUP FOR BENEFITS: https://www.roblox.com/groups/33581196/Playful-Penguin-Games#!/about Tags: Parkour, Obby, Vibe, Aesthetic, Chill, Parkour Obby, Obstacle Course, Peaceful, Dark, Stars, Night, Purple, Pink

Last updated by the developer 22 Jan 2026, 22:21 UTC.

0
playing (measured 10 Aug 2026, 19:50 UTC)
26,135,760
lifetime visits
81%
liked (4,554 👍 / 1,093 👎)
3,032,671
favourites (116.0 per 1k visits)
14 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[TROLL!] Laser Gun
699 R$
[50% OFF] Rocket
599 R$
[FLY!] Magic Carpet
299 R$
[COOL!] Magic Coil
249 R$
[FAST!] Speed Coil
149 R$
[JUMP!] Gravity Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played!15,994,217 · 48.0% win
Stage 5 · progression13,186,084 · 16.0% win
Stage 10 · progression10,796,010 · 16.0% win
Stage 15 · progression9,743,404 · 16.0% win
Stage 20 · progression9,101,164 · 16.0% win
Stage 25 · progression7,220,676 · 16.0% win
Stage 30 · progression6,361,087 · 32.0% win
Stage 35 · progression5,619,839 · 32.0% win
Stage 40 · progression4,657,285 · 16.0% win
Stage 45 · progression4,193,653 · 32.0% win
Stage 50 · progression3,701,049 · 16.0% win
Stage 55 · progression2,843,549 · 32.0% win
Stage 60 · progression2,561,034 · 48.0% win
Stage 65 · progression2,450,040 · 32.0% win
Stage 70 · progression2,386,544 · 32.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8123 August 2026 — 81 % liked12 September 2026 — 81 % liked22 September 2026 — 81 % liked2 October 2026 — 81 % liked22 October 2026 — 81 % liked23 August 202622 October 2026
5 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 16:1981no change
2 Oct 2026, 16:1781no change
22 Sept 2026, 16:1681no change
12 Sept 2026, 16:0881no change
23 Aug 2026, 15:5181first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.