[Goodbye] PM 6:06 Forever (Fangame)
A Roblox experience owned by Numbers's Development Group.
HorrorENhorrorsurvivalfan-game
Description (written by the developer; not a statement by this register)
It's been a fun run but this game is discontinued now. I felt the game was pretty much digging its own grave. As much as I wanted to hold onto this game as long as possible, I'm just slowly getting worse and less excited. I needed to move on, and so I did. I'd like to thank everyone who supposed this game, hope to see you all again in the next adventure! For now, keep Smiling! PM 6:06 Forever is a Multiverse-styled fan-game that attempts to blend the old with the new. You will need to survive many, many... MANY dangerous levels in search of one promise, escape, good luck... Side note, thank you Crimsonoon (and others) for creating your fan game (can't say name bc the filter will kill me), it was a big inspiration of mine. Make sure to keep updated for when new clusters and content updates come out! Smile forever... Survive the smiles... Expect the unexpected... This game relies on TeleportService to move between levels, so if a teleport fails it's not my fault.
Last updated by the developer 2 Aug 2026, 21:22 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 16 Aug 2026, 04:36 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.