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Super Chill Obby

Super Chill Obby

A Roblox experience owned by Super Obbys :P.

ObbyENParkourEasyAdmin Reward

Super Chill Obby is a Roblox experience created on January 14, 2024. It has accumulated 3,096,158 lifetime visits and 340,848 favorites. The game currently has 1 player online. It holds a 65% like percentage. The description lists tags including Parkour, Obby, and Easy. No specific genre is assigned in the data.

Description (written by the developer; not a statement by this register)

🌈 Welcome to Super Chill Obby! Finish for a SURPRISE! Like 👍 and favorite ⭐ if you liked the game! 👍 FREE ADMIN AT 84% LIKES! 💎Finish Obby for FREE Admin! Stage Count: 65 Tags: Parkour, Obby, Easy, Fun , Parkour Obby, Obstacle Course, Colorful, Rainbow

Last updated by the developer 21 Nov 2025, 17:08 UTC.

1
playing (measured 11 Aug 2026, 16:23 UTC)
3,096,158
lifetime visits
65%
liked (192 👍 / 103 👎)
340,801
favourites (110.1 per 1k visits)
14 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 16:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet [50% OFF]
399 R$
Flying Cloud
299 R$
VIP
267 R$
Laser Gun [TROLL]
219 R$
Fusion Coil
199 R$
Speed Coil
129 R$
Gravity Coil
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

JOINED! · welcome1,906,719 · 100.0% win
Stage 10 · progression1,180,470 · 0.00% win
Stage 20 · progression907,131 · 0.00% win
Stage 30 · progression773,155 · 0.00% win
Stage 40 · progression553,788 · 0.00% win
Stage 50 · progression395,248 · 0.00% win
COMPLETED! · progression319,258 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6514 August 2026 — 65 % liked24 August 2026 — 65 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 05:3565no change
14 Aug 2026, 05:3465first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.