Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[FREE UGC] Don't Touch The Button!

[FREE UGC] Don't Touch The Button!

A Roblox experience owned by TypeUGC.

OtherENUGC giveawaytimer mechanicsocial experiment

Description (written by the developer; not a statement by this register)

🚨SERVERS WILL RESET BEFORE ITEM RELEASES🚨 TIME DOESNT SAVE IF YOU LEAVE Free UGC sometimes. Don't click the button or the time resets for everyone. once the timer hits 0 you can claim the UGC! (check to make sure it still has stock in the corner) Accessories disabled to prevent blocking the button via huge items. Updates: you can retry purchasing the item if you get an error added freezing players added nukes added follow requirement

Last updated by the developer 1 Mar 2026, 22:34 UTC.

0
playing (measured 10 Aug 2026, 18:18 UTC)
97,078
lifetime visits
77%
liked (618 👍 / 184 👎)
616
favourites (6.3 per 1k visits)
14 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Aviator Glasses (INSTANT CLAIM)
299 R$
2X Time (permanent)
199 R$
Text Sign
50 R$
Trowel (Build)
50 R$
Sword Tool
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Touched The Button · other5,302 · 100.0% win
Stepped on the button · other4,829 · 100.0% win
Jeep · collection2,478 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.