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Home Alone [HORROR]

Home Alone [HORROR]

A Roblox experience owned by Gurg's Teeth.

HorrorENindie horrorsurvivallegacy build

Home Alone [HORROR] is a horror experience created on 2024-01-14. It has 47,522,078 lifetime visits, 334,456 favorites, and an 83% like percentage. Currently, 109 users are playing. The game is categorized under the horror genre. It is developed by phoslol with contributions from KyuYurei, Dumgicoo, and Icarus6710.

Description (written by the developer; not a statement by this register)

A short indie horror game. (Legacy Build) 🌙 As night falls, you’re home alone with a list of chores and an eerie feeling you can’t shake. ✅ Complete household tasks while navigating the dark, ominous silence of your seemingly empty house. 🚨 REVIVAL UPDATE COMING A DAY IDK BRO IM WORKING ON IT This update will introduce a new gameplay experience + more ways to play. ⏳ You’re currently playing the Legacy build until launch. 👤 Developed by: phoslol 🎬 Contributions: KyuYurei (Animations), Dumgicoo (Voice Acting + Art), Icarus6710 (Building + Voice Acting) Tags: Home Alone, Horror, Indie Horror, Classic Horror, Monster, Survival

Last updated by the developer 23 Jul 2026, 19:37 UTC.

70
playing (measured 21 Aug 2026, 20:54 UTC)
47,610,306
lifetime visits
83%
liked (41,876 👍 / 8,722 👎)
335,635
favourites (7.0 per 1k visits)
14 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

7012597.510 August 2026 — 125 players21 August 2026 — 70 players10 August 202621 August 2026
2 measurements spanning 11 days, net -55. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–133 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5470-55
10 Aug 2026, 14:50125first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Night Vision Goggles
250 R$
SLAYER SWORD [2X DMG]
199 R$
VIP
199 R$
Better Radar
129 R$
Spider Spray
99 R$
[2X FASTER] Permanent Speedy Shoes
99 R$
Longer Flashlight Battery
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined! · welcome12,067,336 · 99.3% win
Gurg, the Devourer · other4,946,442 · 41.4% win
The good timeline. · other273,079 · 2.0% win
Little casualties.. · other198,237 · 1.2% win
met the dev · social1,128 · 0.00% win
ARE YOU INSANE? · other475 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8321 August 2026 — 83 % liked23 August 2026 — 83 % liked21 August 202623 August 2026
2 measurements spanning 2 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 14:2083no change
21 Aug 2026, 20:5483first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.