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The Mimic Classic

The Mimic Classic

A Roblox experience owned by CTStudio.

HorrorENhorrorchapter-basedlegacy

The Mimic Classic is a horror experience created on 2024-01-15. It has accumulated 6,632,847 lifetime visits and 37,564 favorites. Currently, 52 users are playing. The experience holds a 95% like percentage. The description notes it celebrates an anniversary and contains three chapters.

Description (written by the developer; not a statement by this register)

Celebrating The Mimic anniversary we've released The Mimic classic. It'll be here to stay and once you complete all three chapters you will obtain a lantern in the main game. Expect bugs as this game is quite old and not much have changed. Badges should still be obtainable and chapters should be playable :)

Last updated by the developer 15 May 2026, 20:11 UTC.

52
playing (measured 10 Aug 2026, 14:08 UTC)
6,632,847
lifetime visits
95%
liked (12,510 👍 / 700 👎)
39,199
favourites (5.9 per 1k visits)
15 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0873first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

"Control" Chapter I Completed · progression382,001 · 26.9% win
"Control" Chapter II Completed · progression237,640 · 13.7% win
"Control" Chapter III Completed · progression216,317 · 11.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9513 August 2026 — 95 % liked23 August 2026 — 95 % liked2 September 2026 — 95 % liked12 September 2026 — 95 % liked22 September 2026 — 95 % liked2 October 2026 — 95 % liked12 October 2026 — 95 % liked22 October 2026 — 95 % liked1 November 2026 — 95 % liked13 August 20261 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 23:3395no change
22 Oct 2026, 23:3295no change
12 Oct 2026, 23:3095no change
2 Oct 2026, 23:2395no change
22 Sept 2026, 23:2295no change
12 Sept 2026, 23:2195no change
2 Sept 2026, 23:2095no change
23 Aug 2026, 23:1995no change
13 Aug 2026, 23:1895first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.