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The Mimic Classic

The Mimic Classic

A Roblox experience owned by CTStudio.

HorrorENhorrorchapter-basedlegacy

The Mimic Classic is a horror experience created on 2024-01-15. It has accumulated 6,632,847 lifetime visits and 37,564 favorites. Currently, 52 users are playing. The experience holds a 95% like percentage. The description notes it celebrates an anniversary and contains three chapters.

Description (written by the developer; not a statement by this register)

Celebrating The Mimic anniversary we've released The Mimic classic. It'll be here to stay and once you complete all three chapters you will obtain a lantern in the main game. Expect bugs as this game is quite old and not much have changed. Badges should still be obtainable and chapters should be playable :)

Last updated by the developer 15 May 2026, 20:11 UTC.

52
playing (measured 10 Aug 2026, 14:08 UTC)
6,632,847
lifetime visits
95%
liked (12,211 👍 / 687 👎)
37,927
favourites (5.7 per 1k visits)
15 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0873first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

"Control" Chapter I Completed · progression373,217 · 21.5% win
"Control" Chapter II Completed · progression233,151 · 9.6% win
"Control" Chapter III Completed · progression212,360 · 9.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9513 August 2026 — 95 % liked23 August 2026 — 95 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 23:1995no change
13 Aug 2026, 23:1895first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.