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WW2 Deathmatch [PREVIEW]

WW2 Deathmatch [PREVIEW]

A Roblox experience owned by Enemy Lines Studios.

ShooterENWorld War IIFPSDeathmatch

Description (written by the developer; not a statement by this register)

A World War II FPS Deathmatch game. Each player receives a different set of 15 guns. First to 30 kills (2 with each weapon) wins. CONTROLS: C - Toggle Crouch, Left Shift - Sprint, R - Reload, V - Change Fire Mode ❗ UPDATE 2/06/24: + - WIP Loadout & Weapon Purchasing (King of the Hill) + - Added King of the Hill gamemode + - Map Improvements to Small City + - Added Recoil Recovery + - Simple Crouching + - Added main menu with Deploy option TAGS: WW2, FPS, WWII, Realistic, Deathmatch, Gun Game, Randomizer, Battle, War, History, World War 2 This game is in Alpha and you may encounter issues when playing. Feedback is much appreciated :)

Last updated by the developer 5 Dec 2024, 03:28 UTC.

0
playing (measured 16 Aug 2026, 04:46 UTC)
5,399
lifetime visits
61%
liked (47 👍 / 30 👎)
70
favourites (13.0 per 1k visits)
15 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 04:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+25% Health
150 R$
One-time Donation
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played Alpha · other4,184 · 0.00% win
Welcome to the frontlines! · welcome4,183 · 0.00% win
Dawn of the Ape · other614 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.