[NEW ENDING!] 🧠 NEED MORE SMART 🧠
A Roblox experience owned by Kalako Studios.
SimulatorENsimulationpuzzlelife-sim
NEED MORE SMART is a simulator experience created on January 15, 2024. The game has recorded 9,267,913 lifetime visits and maintains an 84% like percentage. It currently holds 21,415 favorites and has 7 players active. The description indicates the project is incomplete, with additional endings and objectives planned for future updates.
Description (written by the developer; not a statement by this register)
[[NOTE: GAME ISN'T DONE, MORE ENDINGS & OBJECTIVES ARE COMING!!]] You wake up on a sunny morning and realize that all your friends have gone to college, but you're stuck at home with your mom since you're not smart enough. Or are you? You have a fantastic idea. Try convincing your strict mother to let you go to college! There's a problem though. Your mother doesn't let you go to college unless you become a genius. Struggle past multiple tasks to get MORE SMART! Credit goes to MaxXD_22 again for making "NEED MORE HEAT" for inspiring this game, "NEED MORE COLD" and "NEED MORE MONEY". Play his game if haven't already! 👉 Play my other games in my group! Tags: Endings, Need More, Smart, Need More Cold, Need More Money, Strict Mom, Strict
Last updated by the developer 14 Dec 2024, 21:38 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:02 | 8 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Aug 2026, 20:49 | 84 | no change |
| 13 Aug 2026, 20:48 | 84 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.