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[NEW ENDING!] 🧠 NEED MORE SMART 🧠

[NEW ENDING!] 🧠 NEED MORE SMART 🧠

A Roblox experience owned by Kalako Studios.

SimulatorENsimulationpuzzlelife-sim

NEED MORE SMART is a simulator experience created on January 15, 2024. The game has recorded 9,267,913 lifetime visits and maintains an 84% like percentage. It currently holds 21,415 favorites and has 7 players active. The description indicates the project is incomplete, with additional endings and objectives planned for future updates.

Description (written by the developer; not a statement by this register)

[[NOTE: GAME ISN'T DONE, MORE ENDINGS & OBJECTIVES ARE COMING!!]] You wake up on a sunny morning and realize that all your friends have gone to college, but you're stuck at home with your mom since you're not smart enough. Or are you? You have a fantastic idea. Try convincing your strict mother to let you go to college! There's a problem though. Your mother doesn't let you go to college unless you become a genius. Struggle past multiple tasks to get MORE SMART! Credit goes to MaxXD_22 again for making "NEED MORE HEAT" for inspiring this game, "NEED MORE COLD" and "NEED MORE MONEY". Play his game if haven't already! 👉 Play my other games in my group! Tags: Endings, Need More, Smart, Need More Cold, Need More Money, Strict Mom, Strict

Last updated by the developer 14 Dec 2024, 21:38 UTC.

7
playing (measured 10 Aug 2026, 15:02 UTC)
9,267,913
lifetime visits
84%
liked (4,410 👍 / 839 👎)
21,469
favourites (2.3 per 1k visits)
15 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:028first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Help Pass
149 R$
2X Smarter
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Bad Ending · progression1,577,745 · 72.8% win
Good Ending? · progression763,694 · 30.4% win
IT'S OVER 9000! · other584,296 · 28.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8413 August 2026 — 84 % liked23 August 2026 — 84 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 20:4984no change
13 Aug 2026, 20:4884first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.