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[NEW ENDING!] 🧠 NEED MORE SMART 🧠

[NEW ENDING!] 🧠 NEED MORE SMART 🧠

A Roblox experience owned by Kalako Studios.

SimulatorENsimulationpuzzlelife-sim

NEED MORE SMART is a simulator experience created on January 15, 2024. The game has recorded 9,267,913 lifetime visits and maintains an 84% like percentage. It currently holds 21,415 favorites and has 7 players active. The description indicates the project is incomplete, with additional endings and objectives planned for future updates.

Description (written by the developer; not a statement by this register)

[[NOTE: GAME ISN'T DONE, MORE ENDINGS & OBJECTIVES ARE COMING!!]] You wake up on a sunny morning and realize that all your friends have gone to college, but you're stuck at home with your mom since you're not smart enough. Or are you? You have a fantastic idea. Try convincing your strict mother to let you go to college! There's a problem though. Your mother doesn't let you go to college unless you become a genius. Struggle past multiple tasks to get MORE SMART! Credit goes to MaxXD_22 again for making "NEED MORE HEAT" for inspiring this game, "NEED MORE COLD" and "NEED MORE MONEY". Play his game if haven't already! 👉 Play my other games in my group! Tags: Endings, Need More, Smart, Need More Cold, Need More Money, Strict Mom, Strict

Last updated by the developer 14 Dec 2024, 21:38 UTC.

7
playing (measured 10 Aug 2026, 15:02 UTC)
9,267,913
lifetime visits
84%
liked (4,431 👍 / 845 👎)
21,786
favourites (2.4 per 1k visits)
15 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:028first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Help Pass
149 R$
2X Smarter
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Bad Ending · progression1,588,111 · 66.3% win
Good Ending? · progression767,897 · 26.1% win
IT'S OVER 9000! · other589,539 · 38.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8413 August 2026 — 84 % liked23 August 2026 — 84 % liked2 September 2026 — 84 % liked12 September 2026 — 84 % liked22 September 2026 — 84 % liked2 October 2026 — 84 % liked12 October 2026 — 84 % liked22 October 2026 — 84 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 21:0184no change
12 Oct 2026, 21:0084no change
2 Oct 2026, 20:5384no change
22 Sept 2026, 20:5284no change
12 Sept 2026, 20:5184no change
2 Sept 2026, 20:5184no change
23 Aug 2026, 20:4984no change
13 Aug 2026, 20:4884first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.