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Sphere Eating Simulator

Sphere Eating Simulator

A Roblox experience owned by Free Moolah Method (FMH).

SimulatorENorb eatingsimulatorcollecting

Sphere Eating Simulator is a simulator game created on 2024-01-15. It has accumulated 11,745,503 lifetime visits and 4,855 favorites. The experience holds an 89% like percentage. Currently, zero users are playing. The description highlights mechanics involving eating orbs, consuming players, and collecting boosts. Data saves automatically, with size and speed persisting only for one life.

Description (written by the developer; not a statement by this register)

👍 New CODES + UPDATE at 1,000 Likes! 💎 Use Codes: "RELEASE", "MOOLAH", "EPIC" 😁 Eat orbs around the map! ⚔️ Consume other players! 🚀 Use and collect boosts & potions! 💸 Earn cash and buy rare skins! 💾 Data saves automatically! [Size and Speed only last for 1 life!!!] ⚡ Game is perfect for mobile devices! 📖 In this collecting simulator you run around the map from bigger players, chase smaller players, and eat food on the ground! Pick up boosts and use potions to gain an advantage! Have fun!

Last updated by the developer 18 Sept 2024, 21:54 UTC.

0
playing (measured 10 Aug 2026, 17:04 UTC)
11,745,503
lifetime visits
89%
liked (6,856 👍 / 843 👎)
4,854
favourites (0.4 per 1k visits)
15 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Speed! [PERMANENT]
829 R$
+25K Start Size!
779 R$
+10K Start Size!
479 R$
2x Size! [PERMANENT]
419 R$
+5K Start Size!
189 R$
Super Magnet!
169 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Ballin' · other3,194,306 · 0.00% win
500 Size!2,924,969 · 100.0% win
1K Size! · progression2,802,319 · 100.0% win
5K Size! · other2,385,954 · 100.0% win
25K Size! · other1,505,683 · 100.0% win
Great Friend! · social1,029,935 · 0.00% win
100K Size! · progression777,757 · 100.0% win
JACKPOT! · other271,780 · 0.00% win
1M Size! · progression169,031 · 0.00% win
10M Size! · progression55,122 · 0.00% win
100M Size! · progression8,266 · 0.00% win
1B Size! · other370 · 0.00% win
Magnificent · other8 · 0.00% win
100B Size! · progression3 · 0.00% win
1 TRILLION SIZE! · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8913 August 2026 — 89 % liked2 September 2026 — 89 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 19:1889no change
13 Aug 2026, 19:1689first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.