Sphere Eating Simulator
A Roblox experience owned by Free Moolah Method (FMH).
SimulatorENorb eatingsimulatorcollecting
Sphere Eating Simulator is a simulator game created on 2024-01-15. It has accumulated 11,745,503 lifetime visits and 4,855 favorites. The experience holds an 89% like percentage. Currently, zero users are playing. The description highlights mechanics involving eating orbs, consuming players, and collecting boosts. Data saves automatically, with size and speed persisting only for one life.
Description (written by the developer; not a statement by this register)
👍 New CODES + UPDATE at 1,000 Likes! 💎 Use Codes: "RELEASE", "MOOLAH", "EPIC" 😁 Eat orbs around the map! ⚔️ Consume other players! 🚀 Use and collect boosts & potions! 💸 Earn cash and buy rare skins! 💾 Data saves automatically! [Size and Speed only last for 1 life!!!] ⚡ Game is perfect for mobile devices! 📖 In this collecting simulator you run around the map from bigger players, chase smaller players, and eat food on the ground! Pick up boosts and use potions to gain an advantage! Have fun!
Last updated by the developer 18 Sept 2024, 21:54 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:04 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 19:18 | 89 | no change |
| 13 Aug 2026, 19:16 | 89 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.