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Aetherial  Defense [Beta 0.3]

Aetherial Defense [Beta 0.3]

A Roblox experience owned by Aetherial Forge.

Tower defenseENTower DefenseCharacter CustomizationWeapon Upgrades

Description (written by the developer; not a statement by this register)

Aetherial Defense : (TD) 🎨 Extensive Character Customization – In addition to upgrading weapons and accessories, players can also change their characters' outfits to enhance their unique appearance. ⚔️ Weapon and Equipment Upgrade System – Players can collect materials from various missions to enhance their characters' weapons and gear, making them stronger over time. 💻PC Controls E: Active Unit Skill Q: Deselect R: Rotate X: Sell F: Switch Page Unit/Spell G: Open Upgrade Menu Left shift : Run The game is now playable on mobile, but many UI elements are not yet fully optimized for mobile gameplay since the game was originally designed for PC. However, the UI and mobile experience will continue to be updated and improved over time. [ Code : "NEWBIE" ] If you can't redeem the code, try creating a private server and use it there. The lobby you're in might not be the latest version.

Last updated by the developer 18 Jun 2026, 13:23 UTC.

0
playing (measured 11 Aug 2026, 15:08 UTC)
132,750
lifetime visits
89%
liked (964 👍 / 120 👎)
4,257
favourites (32.1 per 1k visits)
15 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 15:080first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Beta Player · welcome39,696 · 0.00% win
Alpha Tester · other1,488 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8915 August 2026 — 89 % liked25 August 2026 — 89 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 08:3589no change
15 Aug 2026, 08:3389first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.