Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[🎃 HALLOWEEN ] Toilet Defense X

[🎃 HALLOWEEN ] Toilet Defense X

A Roblox experience owned by Toilet Tower Defense X.

Tower defenseENtower defensewave survivalhalloween theme

[🎃 HALLOWEEN ] Toilet Defense X is a tower-defense experience created on 2024-01-15. It has accumulated 4,095,207 lifetime visits and 79,013 favorites. The game holds a 92% like percentage. Currently, zero users are playing. The experience features unique units and wave-based gameplay mechanics.

Description (written by the developer; not a statement by this register)

[HALLOWEEN ] 🤝 PLAY WITH FRIENDS FOR COIN BOOST! 👑 Premium players receive +1 Coin in AFK Area! 🌟 Go to the platform you want to play on and START the game! ⚔️ Place the speakerman and many other unique units to complete the game! 🏆 Beat the waves, win, get rewards, open crates, try new game modes! Made by OrangeDeveloper & Acaynt!

Last updated by the developer 31 Mar 2026, 08:58 UTC.

0
playing (measured 10 Aug 2026, 16:21 UTC)
4,095,207
lifetime visits
92%
liked (8,333 👍 / 707 👎)
78,915
favourites (19.3 per 1k visits)
15 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Luck
499 R$
VIP
249 R$
Mega Luck
199 R$
Double Coins
179 R$
Luck
49 R$
+ 1 AFK Coin
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome ! · welcome1,039,630 · 0.00% win
Beat Easy Mode! · progression149,673 · 0.00% win
Beat Medium Mode! · progression17,937 · 0.00% win
Beat Hard Mode! · progression4,019 · 0.00% win
Beat Nightmare Mode! · progression169 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9214 August 2026 — 92 % liked3 September 2026 — 92 % liked13 September 2026 — 92 % liked13 October 2026 — 92 % liked23 October 2026 — 92 % liked2 November 2026 — 92 % liked14 August 20262 November 2026
6 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 03:2392no change
23 Oct 2026, 03:2292no change
13 Oct 2026, 03:2192no change
13 Sept 2026, 03:1892no change
3 Sept 2026, 03:1792no change
14 Aug 2026, 03:1592first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.