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Troll is a pinning tower1

Troll is a pinning tower1

A Roblox experience owned by Punch Tower.

MinigamesENtrollingslaptower

Troll is a pinning tower1 is a minigames experience created on 2024-01-16. It has accumulated 73,927,519 lifetime visits and 155,809 favorites. The experience holds a 96% like percentage. Currently, zero users are playing. The description mentions avoiding trolls and slapping. Tags include Troll, Trolling, Slap, Slapping, and People. The associated group is Punch Tower.

Description (written by the developer; not a statement by this register)

Can you break down the tower by avoiding the trolls & slap Group Name: Punch Tower Join the group here: https://www.roblox.com/communities/17166531/Punch-Tower#!/about Tags: Troll, Trolling, Slap, Slapping, People

Last updated by the developer 23 Oct 2025, 03:12 UTC.

0
playing (measured 10 Aug 2026, 14:02 UTC)
73,927,519
lifetime visits
96%
liked (342,551 👍 / 13,078 👎)
155,541
favourites (2.1 per 1k visits)
16 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[CMDS] ADMIN
2,999 R$
[RAINBOW] Carpet
799 R$
Slap [OP]
399 R$
[RAINBOW] Slap
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome28,227,677 · 0.00% win
Secret Slap · secret7,093,162 · 0.00% win
FINISHED · progression2,047,124 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9623 August 2026 — 96 % liked2 September 2026 — 96 % liked22 September 2026 — 96 % liked2 October 2026 — 96 % liked12 October 2026 — 96 % liked22 October 2026 — 96 % liked1 November 2026 — 96 % liked23 August 20261 November 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 13:5496no change
22 Oct 2026, 13:5296no change
12 Oct 2026, 13:5296no change
2 Oct 2026, 13:5196no change
22 Sept 2026, 13:4996no change
2 Sept 2026, 13:3896no change
23 Aug 2026, 13:3596first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.