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Weird Strict Uncle [HORROR]

Weird Strict Uncle [HORROR]

A Roblox experience owned by Nousho Games.

HorrorENhorrorsurvivalstick figure

Weird Strict Uncle [HORROR] is a horror experience created on 2024-01-16. It has accumulated 6,176,447 lifetime visits and 12,986 favorites. Currently, one user is playing. The experience holds a 74% like percentage. The description outlines a narrative involving a demon and a sacrifice. No other metrics are provided.

Description (written by the developer; not a statement by this register)

Welcome to Weird Strict Uncle! Your parents go away for vacation and leave you alone with your crazy uncle. However, with the help of a demon, he wishes to resurrect his late wife by sacrificing you... Similar to: weird strict grandma, weird strict, strict, weird, dad, grandma, grandpa, horror, crazy, crazy grandma, weird strict dad, study, studying, mom, sus, weird sus grandma, weird strange librarian, evil, weird evil boss, weird strict, weird, weird stick dad, weird stick boss, weird stick, stick

Last updated by the developer 28 Apr 2026, 11:57 UTC.

1
playing (measured 10 Aug 2026, 14:20 UTC)
6,176,447
lifetime visits
74%
liked (2,261 👍 / 797 👎)
12,982
favourites (2.1 per 1k visits)
16 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
(KILL ANYONE) Knife
299 R$
Jumpscare Everyone
199 R$
Become Invisible
144 R$
Magic Mirror
99 R$
Better Flashlight
99 R$
More Stamina
99 R$
Own Avatar
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,598,167 · 100.0% win
Got you! · other550,022 · 37.5% win
Failed to stop the Ritual · progression171,050 · 25.0% win
Survived the Ritual · progression106,529 · 0.00% win
You beat Hardmode! · progression3,417 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7413 August 2026 — 74 % liked23 August 2026 — 74 % liked2 September 2026 — 74 % liked12 September 2026 — 74 % liked2 October 2026 — 74 % liked12 October 2026 — 74 % liked23 October 2026 — 74 % liked2 November 2026 — 74 % liked13 August 20262 November 2026
8 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 00:0174no change
23 Oct 2026, 00:0074no change
12 Oct 2026, 23:5374no change
2 Oct 2026, 23:5274no change
12 Sept 2026, 23:5074no change
2 Sept 2026, 23:4974no change
23 Aug 2026, 23:4974no change
13 Aug 2026, 23:4874first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.