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Mountfall: Descent

Mountfall: Descent

A Roblox experience owned by Mountfall Community.

AdventureENPvERemakeChallenge

Mountfall: Descent is an adventure experience created on 2024-01-16. The game has recorded 1,855,825 lifetime visits and holds 18,723 favorites. It maintains a 78% like percentage. Currently, zero players are active. The experience serves as a remake of a previous title and features a non-forgiving PVE mode.

Description (written by the developer; not a statement by this register)

Mountfall: Descent is a remake of the original game: https://www.roblox.com/games/13257444838/ Scenic thumbnails made by Angelodes Press M to open up the menu which contains settings, important game information & sever list. This game's PVE is not forgiving. Expect a challenge. [Game owned by sHamu_s, originally owned by Darillios]

Last updated by the developer 9 Aug 2026, 22:16 UTC.

0
playing (measured 11 Aug 2026, 01:03 UTC)
1,855,825
lifetime visits
78%
liked (5,799 👍 / 1,644 👎)
18,744
favourites (10.1 per 1k visits)
16 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:035first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Emote Pack 2
120 R$
Emote Pack 1
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Awakening · other138,831 · 22.0% win
Old Light · other23,792 · 0.00% win
Burden of the Abyss · other7 · 0.00% win
Emerge from the Treefolk Hideaway · progression2 · 0.00% win
Defeat the Imprisoned, Weapon of the Sentinels · progression2 · 0.00% win
Defeat Foculus, the Apostle of Layer 9 · progression2 · 0.00% win
Enlist in the Sellswords · other1 · 0.00% win
Reach 100 kills · progression1 · 0.00% win
Reach 1,000 Kills · progression1 · 0.00% win
Reach 500 Kills · progression1 · 0.00% win
Reach 5,000 Kills · progression1 · 0.00% win
Submit to the Hivemind · other1 · 0.00% win
Embrace the Cult · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7814 August 2026 — 78 % liked24 August 2026 — 78 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 10:1878no change
14 Aug 2026, 10:1778first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.