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Mountfall: Descent

Mountfall: Descent

A Roblox experience owned by Mountfall Community.

AdventureENPvERemakeChallenge

Mountfall: Descent is an adventure experience created on 2024-01-16. The game has recorded 1,855,825 lifetime visits and holds 18,723 favorites. It maintains a 78% like percentage. Currently, zero players are active. The experience serves as a remake of a previous title and features a non-forgiving PVE mode.

Description (written by the developer; not a statement by this register)

Mountfall: Descent is a remake of the original game: https://www.roblox.com/games/13257444838/ Scenic thumbnails made by Angelodes Press M to open up the menu which contains settings, important game information & sever list. This game's PVE is not forgiving. Expect a challenge. [Game owned by sHamu_s, originally owned by Darillios]

Last updated by the developer 9 Aug 2026, 22:16 UTC.

0
playing (measured 11 Aug 2026, 01:03 UTC)
1,855,825
lifetime visits
78%
liked (6,192 👍 / 1,736 👎)
19,990
favourites (10.8 per 1k visits)
16 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:035first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Emote Pack 2
120 R$
Emote Pack 1
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Awakening · other149,554 · 49.9% win
Old Light · other24,847 · 2.4% win
Emerge from the Treefolk Hideaway · progression4,794 · 10.7% win
Defeat the Imprisoned, Weapon of the Sentinels · progression3,139 · 6.9% win
Defeat Foculus, the Apostle of Layer 9 · progression2,707 · 5.8% win
Enlist in the Sellswords · other1,094 · 2.5% win
Embrace the Cult · other826 · 2.2% win
Submit to the Hivemind · other244 · 0.60% win
Burden of the Abyss · other7 · 0.00% win
Reach 5,000 Kills · progression1 · 0.00% win
Reach 500 Kills · progression1 · 0.00% win
Reach 1,000 Kills · progression1 · 0.00% win
Reach 100 kills · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7814 August 2026 — 78 % liked24 August 2026 — 78 % liked3 September 2026 — 78 % liked13 September 2026 — 78 % liked23 September 2026 — 78 % liked3 October 2026 — 78 % liked13 October 2026 — 78 % liked23 October 2026 — 78 % liked2 November 2026 — 78 % liked14 August 20262 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 13:0578no change
23 Oct 2026, 13:0478no change
13 Oct 2026, 13:0378no change
3 Oct 2026, 13:0278no change
23 Sept 2026, 13:0178no change
13 Sept 2026, 12:5178no change
3 Sept 2026, 12:5078no change
24 Aug 2026, 10:1878no change
14 Aug 2026, 10:1778first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.