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Sasquatch game

Sasquatch game

A Roblox experience owned by The Malicious Squirrel.

AdventureENsurvivalstealthparody

Description (written by the developer; not a statement by this register)

A adventure game about a sasquatch that is trying to survive by stealing food and hiding from people. if you have any feedback or find any bugs put it in the group wall please, (now that not everyone can use the group wall I will add a feedback system, it will take awhile.) How to play: To get food steal if from the various containers, To get money in the beginning sell it to the bear near spawn. to buy stuff go inside the big tree trunk Controls(PC) Shift to sprint Shift to run Control to sneak click to pull fish to you (with fishing rod) Click dialog to go to next dialog line controls(XBOX) Left joystick down to run Right trigger or X to interact with (Most) Things Left joystick to sprint B to toggle sneaking right trigger to reel in fish (with fishing rod) back to select dialog and Right trigger to skip it when selected. A parody of Sneaky Sasquatch, check it out it's a great game. co dev: cup

Last updated by the developer 30 Apr 2026, 02:20 UTC.

0
playing (measured 12 Aug 2026, 05:00 UTC)
12,651
lifetime visits
90%
liked (112 👍 / 13 👎)
93
favourites (7.4 per 1k visits)
16 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 05:000first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

The start · welcome6,881 · 0.00% win
Look's like a camper to me. · other887 · 0.00% win
Big catch · other267 · 0.00% win
:D · progression97 · 0.00% win
Rich sasquach · collection47 · 0.00% win
ORIGINS · secret24 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

899089.516 August 2026 — 89 % liked26 August 2026 — 90 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 20:3290+1
16 Aug 2026, 20:3189first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.