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Otherworld

Otherworld

A Roblox experience owned by Terraturgy ᅠ.

OtherENunder developmentcommunity feedback

Otherworld is an experience in the other genre, created on 2024-01-16. It has accumulated 638,913 lifetime visits and 8,046 favorites. The current like percentage is 62. Currently, zero users are playing the game. The description notes active development and age restrictions.

Description (written by the developer; not a statement by this register)

⚠️ Please note that the game is still under heavy active development, thus bugs and other unpleasant things may appear in your playthrough! ⚠️ Age-locked until Roblox reverts false shadowban. 💬 Converse with like-minded people and share your feedback for the game! https://www.roblox.com/communities/35430940/Terraturgy-Foundation#!/forums

Last updated by the developer 10 Aug 2026, 16:45 UTC.

0
playing (measured 10 Aug 2026, 18:06 UTC)
638,913
lifetime visits
57%
liked (1,251 👍 / 935 👎)
8,107
favourites (12.7 per 1k visits)
16 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:0621first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sword of Toxic
450 R$
VIP
450 R$
Stolen MG36
350 R$
Crucifix
333 R$
Spiked Bat
250 R$
2x Cash
190 R$
Boombox
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Otherworld! · welcome373,643 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

576259.514 August 2026 — 62 % liked24 August 2026 — 62 % liked3 September 2026 — 62 % liked13 September 2026 — 62 % liked23 September 2026 — 62 % liked3 October 2026 — 62 % liked13 October 2026 — 62 % liked23 October 2026 — 57 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 22:3357-5
13 Oct 2026, 22:3262no change
3 Oct 2026, 22:3162no change
23 Sept 2026, 22:2362no change
13 Sept 2026, 21:1862no change
3 Sept 2026, 21:0762no change
24 Aug 2026, 19:1662no change
14 Aug 2026, 19:0762first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

otherworld.fandom.com1 active editors · 10,412 edits
569 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.