Hello Neighbor(Full Game)
A Roblox experience owned by az00 studios.
HorrorENstealth horrorofficial IPsingleplayer
Hello Neighbor(Full Game) is a horror experience created on 2024-01-16. It has recorded 1,725,587 lifetime visits and 1,653 favorites. The current like percentage is 44, with zero players active at the time of measurement.
Description (written by the developer; not a statement by this register)
✨ Hello Neighbor is a semi-singleplayer horror game where you have to find what secrets your suspicious neighbor is hiding in his basement.✨ Original Hello Neighbor creator;Dynamic Pixel,Tiny Build and eseerie guest studios Join our group: https://www.roblox.com/groups/11085042/a Hello Neighbor full game , Hello neighbor full game Hello neighbor full version here Hello neighbor roblox act 1, act 2 full game, act 3, bug fixed, hello neighbour, 1, Roblox Hello Neighbor, Hello Neighbor, Horror, Best game, Event, Original, updates, hello neighbor updates hello neighbor update, hello neighbor updated, hello neighbor updated!, hello neighbor english Hello Neighbor Hello neighbor alpha 2 Horror, act 1 act 2 full game act 3 Granny Baldy piggy Roleplay escape from, survive prison build, free ugc, free limited free ugc limited Hello Neighbor Full Game, hello neighbor hello neighbour hello neighbor 2 hello neighbour 2 neighbor neighbour skibidi toilet gun Premium benefits:premium effect chat tag
Last updated by the developer 11 Aug 2026, 12:57 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 14 Aug 2026, 09:45 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.