Sword Adventure Simulator ⚔️
A Roblox experience owned by My Entertainment Simulators!.
SimulatorENSword CollectionRNG/CratesProgression
Sword Adventure Simulator ⚔️ is a simulator experience created on 2024-01-16. It has accumulated 4,481,256 lifetime visits and 143,407 favorites. The game holds an 89% like percentage. Currently, zero users are playing. The experience features a level cap of 74 and includes mechanics for training, opening crates, and defeating enemies to obtain rare swords.
Description (written by the developer; not a statement by this register)
⚔️ Fight Enemies and obtain the most rarest weapon in each world! 💪 Train to become the STRONGEST 🎲 Open crates to find the RARE swords! 🎮 Defeat Enemies and Become Powerful! 🍀 Get a bunch of RARE swords and get even STRONGER! 👾 Play with your friends and compare who has the best swords! 👉 Play now and start your adventure! 🚨 Premium Benefits: +20% XP Boost from training! 👥 Invite friends for a huge boost! Level Cap: 74 👍 7K Thumbs up = Clue to secret sword 👍 Use code "RELEASE" for more coins! 💰 Tags: Simulator
Last updated by the developer 10 Mar 2025, 14:27 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:35 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 02:32 | 89 | no change |
| 14 Aug 2026, 02:31 | 89 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.