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Crazy Knives (Beta)

Crazy Knives (Beta)

A Roblox experience owned by Rumble Studios.

ShooterENHalloweenBattle RoyaleShooter

Crazy Knives (Beta) is a shooter experience created on 2018-02-02. It has recorded 21,227,865 lifetime visits and 151,827 favorites. The game holds a 78% like percentage. Currently, zero users are playing. The description notes Halloween updates and multiple game modes.

Description (written by the developer; not a statement by this register)

🎃Halloween🎃 - New Haunted Pack - Lobby Decorations Be the last one standing in our game modes Death Box, Gun Madness, Crazy Killer, Elimination and Infected. Collect cool skins, trade with your friends, and become the best and killing! A game by Rumble Studios

Last updated by the developer 15 Jun 2021, 18:54 UTC.

0
playing (measured 10 Aug 2026, 13:52 UTC)
21,227,865
lifetime visits
78%
liked (36,592 👍 / 10,546 👎)
151,756
favourites (7.1 per 1k visits)
2 February 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 13:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

4x Coins
650 R$
VIP
350 R$
Radio
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome3,872,077 · 0.00% win
5 Kills · other1,437,593 · 0.00% win
15 Kills · progression858,296 · 0.00% win
Hired Gun · other711,972 · 0.00% win
Survivor · other638,387 · 0.00% win
30 Kills · other559,346 · 0.00% win
60 Kills · progression334,765 · 0.00% win
120 Kills · other180,301 · 0.00% win
Gun Slinger · other32,719 · 0.00% win
Assassin · other14,763 · 0.00% win
Leaderboard Clout · other2,191 · 0.00% win
Meet the Creators · other624 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7813 August 2026 — 78 % liked23 August 2026 — 78 % liked2 September 2026 — 78 % liked12 September 2026 — 78 % liked12 October 2026 — 78 % liked22 October 2026 — 78 % liked1 November 2026 — 78 % liked13 August 20261 November 2026
7 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 17:0478no change
22 Oct 2026, 17:0278no change
12 Oct 2026, 17:0078no change
12 Sept 2026, 16:5078no change
2 Sept 2026, 16:4878no change
23 Aug 2026, 16:3378no change
13 Aug 2026, 16:2178first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.