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Crazy Knives (Beta)

Crazy Knives (Beta)

A Roblox experience owned by Rumble Studios.

ShooterENHalloweenBattle RoyaleShooter

Crazy Knives (Beta) is a shooter experience created on 2018-02-02. It has recorded 21,227,865 lifetime visits and 151,827 favorites. The game holds a 78% like percentage. Currently, zero users are playing. The description notes Halloween updates and multiple game modes.

Description (written by the developer; not a statement by this register)

🎃Halloween🎃 - New Haunted Pack - Lobby Decorations Be the last one standing in our game modes Death Box, Gun Madness, Crazy Killer, Elimination and Infected. Collect cool skins, trade with your friends, and become the best and killing! A game by Rumble Studios

Last updated by the developer 15 Jun 2021, 18:54 UTC.

0
playing (measured 10 Aug 2026, 13:52 UTC)
21,227,865
lifetime visits
78%
liked (36,596 👍 / 10,546 👎)
151,827
favourites (7.2 per 1k visits)
2 February 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 13:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

4x Coins
650 R$
VIP
350 R$
Radio
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome3,871,943
5 Kills · other1,437,573
15 Kills · progression858,290
Hired Gun · other711,941
Survivor · other638,373
30 Kills · other559,344
60 Kills · progression334,765
120 Kills · other180,301
Gun Slinger · other32,719
Assassin · other14,763
Leaderboard Clout · other2,191
Meet the Creators · other624

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.