Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
UMG:Phobia

UMG:Phobia

A Roblox experience owned by Meatball softworks.

HorrorENhorrorUMGreaction-time

UMG:Phobia is a horror experience created on 2024-01-17. It records 3,220,569 lifetime visits and 12,910 favorites. The game maintains an 84% like percentage with 1 player currently active. Features include ping-based enemy hit delays and a reaction time mode accessible via right-click in the menu.

Description (written by the developer; not a statement by this register)

??? This game is based off of UMG. If you find any bugs feel free to complain on group wall. Enemy hits are delayed based on the ping that the player has. Right Click Start (In menu) for 0.1s reaction time mode. Music Used: CryNN - Hyperior AlbeGian - Industrial Rhapsody SentryTurbo - Nikogda Isle OST - Rope Murder Oliver Vessey - Target Lock

Last updated by the developer 28 May 2025, 16:27 UTC.

1
playing (measured 11 Aug 2026, 15:30 UTC)
3,220,569
lifetime visits
84%
liked (4,685 👍 / 916 👎)
12,933
favourites (4.0 per 1k visits)
17 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 15:302first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Entrance · welcome174,658 · 10.2% win
Slain · other137,838 · 10.2% win
The Start · welcome131,274 · 10.2% win
Weaponry · other121,231 · 10.6% win
Completed Sequence 1 · progression110,332 · 10.2% win
Murderer · other108,355 · 9.3% win
Scavenger · collection102,745 · 10.2% win
Unstoppable · other89,239 · 6.5% win
Chemist81,865 · 7.9% win
Rampage · other67,878 · 6.0% win
Rucksack · other63,387 · 6.5% win
Completed Sequence 2 · progression62,579 · 7.9% win
Loot · collection60,361 · 5.6% win
Armed · other55,271 · 7.0% win
God Like · other53,194 · 4.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8414 August 2026 — 84 % liked24 August 2026 — 84 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 05:1884no change
14 Aug 2026, 05:1784first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.