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Trench War 2

Trench War 2

A Roblox experience owned by AlmightyFun.

ShooterENWorld War IITeam-based PvPCapture the Flag

Description (written by the developer; not a statement by this register)

Welcome to Trench War 2! Step back in time to World War II with Trench War 2, a thrilling military game where teamwork and strategy rule the day! Join either the brave Allies or the determined Axis in exciting 25 vs 25 battles. Choose your starting point, claim all the trenches, and work together to capture the enemy flag for victory. 💡How To Play: 1. SELECT your spawn 🚩 2. FIGHT to CLAIM trenches 💣 3. CLAIM all of the TRENCHES 🎌 4. Step on enemy FLAG to WIN! 🏆 Inspired by Trench War!

Last updated by the developer 31 Jan 2025, 17:11 UTC.

0
playing (measured 10 Aug 2026, 18:03 UTC)
420,690
lifetime visits
72%
liked (231 👍 / 89 👎)
46,946
favourites (111.6 per 1k visits)
17 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Choice
200 R$
x2 Grenades
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! 👋 · welcome338,131 · 0.00% win
1 Kill 💣 · other67,802 · 0.00% win
1 Win 🏆 · progression31,469 · 0.00% win
100 Kills 💣 · progression894 · 0.00% win
10 Wins 🏆 · progression397 · 0.00% win
25 Wins 🏆 · progression54 · 0.00% win
50 Wins 🏆 · progression10 · 0.00% win
1000 Kills 💣 · progression8 · 0.00% win
100 Wins 🏆 · progression2 · 0.00% win
5000 Kills 🩹 · progression1 · 0.00% win
10000 Kills 👑 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.