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Olympic World

Olympic World

A Roblox experience owned by Olympics.

SportsENOlympicsObbySports

Olympic World is a sports experience created on January 17, 2024. It has accumulated 11,323,858 lifetime visits and 28,103 favorites. The experience holds an 83% like percentage. Currently, zero players are active. The description highlights Olympic-themed activities, including an obby, smash ball, and exclusive user-generated content shop. It features user-to-user interaction and in-game purchases.

Description (written by the developer; not a statement by this register)

Olympic World presented by Visa 🌍 Players unite here, in the Olympic World! 🌍 Celebrate the Paraolympic Games, August 28 – September 8, 2024! 🏟️ Olympic Stadium 🏟️ Showcase your best time in Obby But You’re Going for Gold! Give your best shot in Smash Ball 🛍️Olympic Shop 🛍️ Score Exclusive UGC Discover Olympic-themed UGC by top Roblox creators 🧭 Olympic Champions 🧭 Explore Olympic History like never before Learn what makes the Olympics special and enjoy a world inspired by the Olympic spirit This experience may contain advertising, in-game purchases and enables user-to-user interaction. Privacy Notice: Olympic World is subject to & governed by the IOC and Roblox Privacy Policies. Built by SuperLeague © 2024 IOC. All Rights Reserved. Trademarks & registered trademarks are the property of their respective owners.

Last updated by the developer 17 Jul 2026, 05:14 UTC.

0
playing (measured 13 Aug 2026, 00:33 UTC)
11,323,858
lifetime visits
83%
liked (20,247 👍 / 4,172 👎)
28,085
favourites (2.5 per 1k visits)
17 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 00:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Currency
249 R$
Hoverboard
199 R$
Emote
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Olympic World Winner · progression17,290 · 0.00% win
Champion · progression12,529 · 0.00% win
Gladiator · other12,046 · 0.00% win
Olympic Dismount · other5,444 · 0.00% win
Golden Warrior · other4,612 · 0.00% win
Flame Ruler · other4,563 · 0.00% win
Battle Ruler · other3,057 · 0.00% win
Hero · other1,981 · 0.00% win
Novice · welcome1,562 · 0.00% win
Warrior · other1,440 · 0.00% win
Rookie · welcome569 · 0.00% win
Strategist · other517 · 0.00% win
Leader · other492 · 0.00% win
Ruler · other203 · 0.00% win
Ranger · other177 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8313 August 2026 — 83 % liked23 August 2026 — 83 % liked2 September 2026 — 83 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 19:3283no change
23 Aug 2026, 19:3183no change
13 Aug 2026, 19:3083first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.