Olympic World
A Roblox experience owned by Olympics.
SportsENOlympicsObbySports
Olympic World is a sports experience created on January 17, 2024. It has accumulated 11,323,858 lifetime visits and 28,103 favorites. The experience holds an 83% like percentage. Currently, zero players are active. The description highlights Olympic-themed activities, including an obby, smash ball, and exclusive user-generated content shop. It features user-to-user interaction and in-game purchases.
Description (written by the developer; not a statement by this register)
Olympic World presented by Visa 🌍 Players unite here, in the Olympic World! 🌍 Celebrate the Paraolympic Games, August 28 – September 8, 2024! 🏟️ Olympic Stadium 🏟️ Showcase your best time in Obby But You’re Going for Gold! Give your best shot in Smash Ball 🛍️Olympic Shop 🛍️ Score Exclusive UGC Discover Olympic-themed UGC by top Roblox creators 🧭 Olympic Champions 🧭 Explore Olympic History like never before Learn what makes the Olympics special and enjoy a world inspired by the Olympic spirit This experience may contain advertising, in-game purchases and enables user-to-user interaction. Privacy Notice: Olympic World is subject to & governed by the IOC and Roblox Privacy Policies. Built by SuperLeague © 2024 IOC. All Rights Reserved. Trademarks & registered trademarks are the property of their respective owners.
Last updated by the developer 17 Jul 2026, 05:14 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 13 Aug 2026, 00:33 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 19:32 | 83 | no change |
| 23 Aug 2026, 19:31 | 83 | no change |
| 13 Aug 2026, 19:30 | 83 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.