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MM2 Classic: Fan Remake

MM2 Classic: Fan Remake

A Roblox experience owned by Supreme Studios!!.

RoleplayENMurder Mystery 2NostalgiaRoleplay

Description (written by the developer; not a statement by this register)

This is the most accurate Murder Mystery 2 2016-2017 Remake The whole reason for this project was for players to enjoy the 2016-2017 version of Murder Mystery 2, since so many recent players haven't gotten the chance to play it. This is a non-profited game. Can you solve the Mystery and survive each round? INNOCENTS: Run and hide from the Murderer. Use your detective skills to expose the Murderer. SHERIFF: Work with the Innocents; you are the only one with a weapon who can take down the Murderer. MURDERER: Eliminate EVERYONE. Don't get shot by the sheriff. Collect and trade hundreds of knives! Credits: Nikilis: rightful Owner of MM2 Zyleak: made most of the maps and lobbies Contributors: thank you for your work on the game SupremeShocksAll: recoded and remade a significant number of scripts, UI, and models. tags: #Old MM2 #Old Roblox #Old #MM2 2016 #Murder Mystery 2 2016 #Murder Mystery 2 #2016 #2017 #Nostalgic

Last updated by the developer 25 Jul 2026, 15:12 UTC.

4
playing (measured 10 Aug 2026, 15:49 UTC)
3,069
lifetime visits
90%
liked (28 👍 / 3 👎)
36
favourites (11.7 per 1k visits)
17 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:490first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Level 10 · progression61 · 0.00% win
Level 20 · progression22 · 0.00% win
Level 30 · progression14 · 0.00% win
Level 50 · progression5 · 0.00% win
Level 40 · progression5 · 0.00% win
Level 70 · progression0 · 0.00% win
Level 60 · progression0 · 0.00% win
Level 100 · progression0 · 0.00% win
Level 80 · progression0 · 0.00% win
Level 90 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9018 August 2026 — 90 % liked28 August 2026 — 90 % liked18 August 202628 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 09:5390no change
18 Aug 2026, 09:5090first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.