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Identity V Tycoon[Reworking]

Identity V Tycoon[Reworking]

A Roblox experience owned by OFF:>.

TycoonENIdentity VTycoonRework

Description (written by the developer; not a statement by this register)

The codes I writed before like trash. Identity V ,start!!! I wanna play Identity V! I'm beat, daddy. p.s. you can now keep your proofs after you leave game! Thanks for your donations

Last updated by the developer 3 Jul 2025, 11:50 UTC.

0
playing (measured 23 Aug 2026, 05:05 UTC)
39,627
lifetime visits
81%
liked (134 👍 / 32 👎)
209
favourites (5.3 per 1k visits)
18 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 05:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

狂欢之椅
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thank you for playing! · welcome30,002 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

808180.523 August 2026 — 80 % liked2 September 2026 — 81 % liked12 October 2026 — 81 % liked23 August 202612 October 2026
3 measurements spanning 50 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Oct 2026, 05:0781no change
2 Sept 2026, 05:0581+1
23 Aug 2026, 05:0580first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.