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Jump on a Friend (2 Player Obby)

Jump on a Friend (2 Player Obby)

A Roblox experience owned by TangoPogo.

ObbyEN2-player co-opparkourteamwork mechanic

Jump on a Friend (2 Player Obby) is an obby experience created on 2024-01-18. It has accumulated 12,595,746 lifetime visits and 1,005,198 favorites. The game holds a 62% like percentage. Currently, zero users are playing. The description highlights teamwork mechanics involving jumping on friends to overcome obstacles.

Description (written by the developer; not a statement by this register)

🌟 Welcome to Jump on a Friend (Teamwork Obby)! Jump into the ultimate adventure where the goal is to literally 'jump on a friend' to conquer obstacles together! In this unique Roblox experience, your mission is to carry out daring jumps on your friends, utilizing teamwork to overcome challenging levels. 💡 How To Play: Press E on a player to pair up with them! 👥 Jump on your friend's back to overcome obstacles! 🚀 Press the buttons ⬛ Progress and don't leave anyone behind 🏆 Reach the END of the levels 🎌 Get in the Top Leaderboards 🌐 Tags: Colorful, Super, Speed, Fun, Obby, Parkour, Teamwork, Run, Victory, Win, Faster, Platformer, Clicker, Easy Inspired by the joy of jumping on friends, this Obby brings a new level of fun and challenge. Coordinate with your buddies, master the art of jumping, and elevate your teamwork to reach victory! Are you ready to take the leap and jump on your way to success? Tags: Escape StepDad Obby Parkour Obstacle Course Barry's Prison Grumpy Gran Mr

Last updated by the developer 4 Jul 2025, 01:20 UTC.

0
playing (measured 10 Aug 2026, 23:06 UTC)
12,595,746
lifetime visits
62%
liked (1,266 👍 / 777 👎)
1,005,062
favourites (79.8 per 1k visits)
18 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Health
30,000 R$
Push Tool
699 R$
Rainbow Carpet
249 R$
Permanent Revive
199 R$
Permanent TP
169 R$
2x Jump
139 R$
2x Speed
139 R$
Purple Team
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

6213 August 2026 — 62 % liked23 August 2026 — 62 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 18:4962no change
13 Aug 2026, 18:4862first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.