Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[UI] PM 6:06 Descending to Insanity

[UI] PM 6:06 Descending to Insanity

A Roblox experience owned by Smiling-News.

HorrorENhorrormazesurvival

[UI] PM 6:06 Descending to Insanity is a horror experience created on 2024-01-18. It has accumulated 2,425,980 lifetime visits and 1,641 favorites. Currently, 113 users are playing. The game holds an 82% like percentage. It features maze escape, studio creation, and invasion survival modes.

Description (written by the developer; not a statement by this register)

Can You complete your mission in Compound 606? Winning Smile How to play? 🕳️The Descent: Escape mazes, avoid entities and comple puzzles 🛠️Studio: Use tools to make Mazes ⚔️Invasion: Survive waves of enemies, buy upgrades and more Inspired by PM 6:06 Credits to @Smiling_Winner and @Cheese127 Tags: PM 6:06, Maze, Puzzle, Horror, Entity, Monster, Escape, Labyrinth, Winning Smile, Chaser, Smiler, Wraith, Secret, Code, Survival

Last updated by the developer 9 Aug 2026, 22:27 UTC.

95
playing (measured 21 Aug 2026, 21:50 UTC)
2,478,508
lifetime visits
82%
liked (770 👍 / 173 👎)
1,701
favourites (0.7 per 1k visits)
18 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

541027811 August 2026 — 54 players21 August 2026 — 102 players21 August 2026 — 95 players9511 August 202621 August 2026
3 measurements spanning 11 days, net +41. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 47–109 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 21:5095-7
21 Aug 2026, 20:54102+48
11 Aug 2026, 02:4654first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

UI Themes [Pre Order]
399 R$
+300 Studio Levels
199 R$
+200 Studio Levels
139 R$
+100 Studio Levels
79 R$
Text Sign
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome88,744 · 12.2% win
Sublevel 1 · progression19,008 · 3.9% win
Sublevel 2 · progression12,402 · 2.5% win
Sublevel 3 · progression10,444 · 2.0% win
Sublevel 4 · progression9,548 · 1.7% win
Sublevel 5 · progression7,375 · 1.6% win
Sublevel 8 · progression3,758 · 0.80% win
Sublevel 6 · progression2,061 · 0.00% win
Sublevel 9 · progression1,861 · 0.30% win
Sublevel 10 · progression1,255 · 0.20% win
Sublevel 7 · progression954 · 0.00% win
Sublevel 12 · progression663 · 0.10% win
Sublevel 31 · progression519 · 0.10% win
Sublevel 13 · progression510 · 0.10% win
Sublevel 15 · progression450 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8214 August 2026 — 82 % liked21 August 2026 — 82 % liked21 August 2026 — 82 % liked24 August 2026 — 82 % liked14 August 202624 August 2026
4 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 07:5382no change
21 Aug 2026, 21:5082no change
21 Aug 2026, 20:5482no change
14 Aug 2026, 07:5382first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.