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[UI] PM 6:06 Descending to Insanity

[UI] PM 6:06 Descending to Insanity

A Roblox experience owned by Smiling Network.

HorrorENhorrormazesurvival

[UI] PM 6:06 Descending to Insanity is a horror experience created on 2024-01-18. It has accumulated 2,425,980 lifetime visits and 1,641 favorites. Currently, 113 users are playing. The game holds an 82% like percentage. It features maze escape, studio creation, and invasion survival modes.

Description (written by the developer; not a statement by this register)

Can You complete your mission in Compound 606? Winning Smile How to play? 🕳️The Descent: Escape mazes, avoid entities and comple puzzles 🛠️Studio: Use tools to make Mazes ⚔️Invasion: Survive waves of enemies, buy upgrades and more Inspired by PM 6:06 Credits to @Smiling_Winner and @Cheese127 Tags: PM 6:06, Maze, Puzzle, Horror, Entity, Monster, Escape, Labyrinth, Winning Smile, Chaser, Smiler, Wraith, Secret, Code, Survival

Last updated by the developer 9 Aug 2026, 22:27 UTC.

95
playing (measured 21 Aug 2026, 21:50 UTC)
2,478,508
lifetime visits
81%
liked (883 👍 / 204 👎)
2,049
favourites (0.8 per 1k visits)
18 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

541027811 August 2026 — 54 players21 August 2026 — 102 players21 August 2026 — 95 players9511 August 202621 August 2026
3 measurements spanning 11 days, net +41. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 47–109 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 21:5095-7
21 Aug 2026, 20:54102+48
11 Aug 2026, 02:4654first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

UI Themes
399 R$
Baseplate Themes
399 R$
+300 Studio Levels
199 R$
+200 Studio Levels
139 R$
+100 Studio Levels
79 R$
Text Sign
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome101,535 · 10.3% win
Sublevel 1 · progression22,880 · 3.3% win
Sublevel 2 · progression15,121 · 1.9% win
Sublevel 3 · progression12,713 · 1.6% win
Sublevel 4 · progression11,665 · 1.5% win
Sublevel 5 · progression9,310 · 1.3% win
Sublevel 8 · progression4,636 · 0.70% win
Sublevel 6 · progression2,061 · 0.00% win
Sublevel 9 · progression2,050 · 0.20% win
Sublevel 10 · progression1,352 · 0.00% win
Sublevel 7 · progression954 · 0.00% win
Sublevel 12 · progression721 · 0.00% win
Sublevel 13 · progression560 · 0.00% win
Sublevel 31 · progression549 · 0.00% win
Sublevel 15 · progression491 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

818281.514 August 2026 — 82 % liked21 August 2026 — 82 % liked21 August 2026 — 82 % liked24 August 2026 — 82 % liked3 September 2026 — 82 % liked13 September 2026 — 82 % liked23 September 2026 — 82 % liked3 October 2026 — 82 % liked13 October 2026 — 81 % liked23 October 2026 — 81 % liked14 August 202623 October 2026
10 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 08:0481no change
13 Oct 2026, 08:0381-1
3 Oct 2026, 08:0282no change
23 Sept 2026, 08:0182no change
13 Sept 2026, 08:0182no change
3 Sept 2026, 08:0082no change
24 Aug 2026, 07:5382no change
21 Aug 2026, 21:5082no change
21 Aug 2026, 20:5482no change
14 Aug 2026, 07:5382first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
18 September 2026
Roblox entity thumbnail
4 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.