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[UPD] Push people off a train

[UPD] Push people off a train

A Roblox experience owned by CG low quality games.

MinigamesENtrainpushingcombat

[UPD] Push people off a train is a minigame created on 2024-01-19. The experience has accumulated 3,126,185 lifetime visits and 12,438 favorites. Currently, zero players are active. The title holds a 55% like percentage. The description indicates gameplay involves fighting players or NPCs on moving trains.

Description (written by the developer; not a statement by this register)

Fight against players or NPCs on one of the three moving trains, push them off or get pushed and don’t be caught by the fog! 🏌️‍♂️🤸💥 🚂🚃🚃🚃💨 JOIN THE GROUP FOR A SPECIAL WEAPON! 🎖️ LIKE 👍 AND FAVOURITE ⭐ THE GAME FOR FUTURE BONUSES! UPDATE 1: NEW MAPS 🗺️ UPDATED COMBAT / FIGHTING AND PUSHING BRAND NEW GAMEPLAY Community made maps!?!!!! Updates WEEKLY?!?! NEW WEAPONS + MUCH MORE!!

Last updated by the developer 5 Mar 2025, 13:47 UTC.

0
playing (measured 10 Aug 2026, 18:31 UTC)
3,126,185
lifetime visits
55%
liked (3,007 👍 / 2,428 👎)
12,439
favourites (4.0 per 1k visits)
19 January 2024
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ak47 🗿
3,000 R$
Dark Saber
1,500 R$
Thanos Glove
800 R$
Light Saber
800 R$
Large Car
400 R$
PERMANENT BRUHBAR
400 R$
BoomBox
400 R$
ATM 👍
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

ATTENTION SPAN TEST · other1,246,340 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.