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[PRE-ALPHA] R E W I N D

[PRE-ALPHA] R E W I N D

A Roblox experience owned by R 3 W I N D.

AdventureENabstract horrortime manipulationmulti-game anthology

Description (written by the developer; not a statement by this register)

DEVELOPMENT: LOBBY IS NOT FINISHED, EXPECT GREAT MAP CHANGES, MECHANICS AND MORE. Story: You've lost too much... no. Everyone has, the once called home that you knew is showing critical signs of an unknown source that has already been between everything and once and for all will kill everything of your realm, it has affected your own home, making everything a sickness of an abstracted feeling, and you must save it, save the realm, save the millions of lives that are still breathing, every chosen one just like you failed to do so, you are the last hope, you must REWIND and experience unfortunate lives that you'll become for a matter of time. Gain the [PS_DATA], and make it end once and for all. WARNING: this game contains games that WILL definitely FREEZE your game or in tiny moments your device. the information on fixing the problem is in the game's descriptions. | | | GROUP!!! vvv https://www.roblox.com/groups/17200703/Paper-Creation-Club#!/about inspired M U G E N

Last updated by the developer 13 Aug 2026, 23:07 UTC.

0
playing (measured 15 Aug 2026, 17:49 UTC)
267
lifetime visits
100%
liked (6 👍 / 0 👎)
6
favourites (22.5 per 1k visits)
19 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 17:490first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

REWIND · other69 · 0.00% win
watomoko spotted · other14 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.