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Sanity Loss [Horror]

Sanity Loss [Horror]

A Roblox experience owned by Outrealm Studios..

HorrorENhorrorexperimentescape

Description (written by the developer; not a statement by this register)

What could happen if you signed up for a strange experiment in an unknown place? Can you find out an exit? or... the exit will be impossible? Put your graphics on 5+ the game is perfectly optimized! Made by 3 developers in 3 years

Last updated by the developer 19 Jun 2026, 14:53 UTC.

0
playing (measured 20 Aug 2026, 20:07 UTC)
1,066
lifetime visits
100%
liked (24 👍 / 0 👎)
18
favourites (16.9 per 1k visits)
19 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 20:070first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome?... · welcome253 · 0.00% win
Illusion of failure · other76 · 0.00% win
Final destination? · progression39 · 0.00% win
Kafkaesque · other0 · 0.00% win
Abyss ahead · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10020 August 2026 — 100 % liked9 September 2026 — 100 % liked20 August 20269 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
9 Sept 2026, 20:08100no change
20 Aug 2026, 20:07100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.