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Battleground Super [UPDATE]

Battleground Super [UPDATE]

A Roblox experience owned by Hexed Arts.

Fighting & PvPENDragon Ball ZFightingAnime

Description (written by the developer; not a statement by this register)

⭐Welcome to Battleground Super! Fight As Strong Characters 💻How to play (Keybinds/Pc): 🖱️Mouse Click - |M1-M4-Downslam-Uppercut| 💨Q - Dash |Side Dash-Front Dash-Back Dash| 🛡️F - Block (From: M1 - M4 - Uppercut) 💯1,2,3,4 - Moves Have The Character you equip ☁️X - Vanish After Attack 🎮Supported Usage: Mobile, PC (Computer) (Inspired by DBZ Battlegrounds, Z Battlegrounds The Strongest Battlegrounds DBZ Battlegrounds and ki battlegrounds) Disclaimer: Mainly A Solo Game Besides 1 Dev Who Contributes Assets And enjoy the game. Tags, Battlegrounds, Dbz Battlegrounds, Showdown, Saiyan, Dbz, dbs, dragon ball, dragon ball super,

Last updated by the developer 18 Jun 2026, 12:44 UTC.

0
playing (measured 14 Aug 2026, 23:48 UTC)
13,876
lifetime visits
69%
liked (44 👍 / 20 👎)
54
favourites (3.9 per 1k visits)
19 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 23:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Early Access
155 R$
Potara Earrings
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Invincible · other16 · 0.00% win
Saiyan Warrior Mastery · progression14 · 0.00% win
The one in a million · other11 · 0.00% win
Character Unlock: Enchained Brat · collection1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.